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Received β€” 15 July 2026 ⏭ Ars Technica - All content

OpenAI's first branded hardware is... a light-up keyboard?

15 July 2026 at 16:00

As rumors continue to swirl about OpenAI's work on a personalized smart speaker and other hardware, the company is today rolling out its first branded device. The $230 Codex Micro is a specialized, RGB-lit mini-keyboard designed to let users monitor and quickly interact with multiple Codex agents with a glance and a few clicks.

The device is described as a "limited-run collaboration" with Work Louder, which already sells a very similar-looking Creator Micro line of customizable square keyboards targeted at creative professionals. The Codex Micro differentiates itself from those mainly through six frosted keys in the top two rows, which offer color-coded live feedback on up to six Codex threads, even when they are not in focus on-screen.

Open the OpenAI box for AI assistance. Credit: OpenAI / Work Louder

Ideally, those colored keys will cycle from white when a thread is idle to blue when Codex is thinking to green when a task is complete. But the keys can also flash amber when Codex requires feedback or a decision from a human operator and red when a thread encounters an error, letting users know at a glance which of their Codex tasks needs immediate attention. A quick tap on the lit-up button brings up the applicable Codex window on-screen.

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Β© OpenAI / WorkLouder

Received β€” 13 July 2026 ⏭ Ars Technica - All content

Hackers quickly prove that Neo Geo Doom ports are not "impossible"

13 July 2026 at 16:37

Last month, we passed along Modern Vintage Gamer's (MVG) confident assertion that Doom is functionally impossible to run on the Neo Geo, owing to the console's sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is "impossible," though, as two recent projects have made great progress toward functional Doom ports on stock Neo Geo hardware.

Both of these projects have significant graphical compromises that limit how viable they would have been for a marketable, '90s-era console port, as MVG lays out in a new video. Still, they stand as a testament to the surprising results that clever, determined coders can coax out of legacy hardware.

It looks like Doom if you squint

To create the Doom64KB project for the Neo Geo, coder FrenkelS adapted an earlier Doom port they designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then makes a kind of proto frame buffer out of the console's fix layer, an area of display memory that's usually used to display menus and HUD information on top of gameplay.

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Β© MVG / Doom-NG

Received β€” 10 July 2026 ⏭ Ars Technica - All content

Valve's new Steam Machine verification system is silent on these Steam Deck-busters

10 July 2026 at 16:53

About a month ago, Valve announced that it would expand its long-standing Steam Deck Verified program to the now-shipping Steam Machine, offering a separate rating of Steam games' compatibility and playability for the fresh living room-focused hardware. Now that those ratings started appearing on Steam store pages last night (under a "Learn More" link next to Steam Deck Compatibility), we've found that Valve is frustratingly "still learning about" Steam Machine compatibility for dozens of games that the Steam Deck is too weak to run capably.

The Steam Machine compatibility for many Steam games is pretty simple to figure out, of course. If a game is already verified on Steam Deck, it is seemingly guaranteed to be verified on the Steam Machine, as far as we can tell. On the other side, games that have already been confirmed not to work with SteamOS (which can happen for various reasons) obviously won't work on the SteamOS-powered Steam Machine.

The messy middle is where a Steam Machine Verified badge could come in most handy. These are games that Valve has confirmed will load on SteamOS, but which the aging, portable Steam Deck can't handle at the 1200x800, 30 fps standard that Valve requires at default settings (for the Steam Machine, this requirement grows to 1080p and 30 fps). On the Steam Store, these games show up as "Unsupported" on Steam Deck because "the game's graphics settings cannot be configured to run well on Steam Deck" or "this game requires manual configuration of graphics settings to perform well on Steam Deck."

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Β© Valve

OpenAI wants its new tool to do your work for you and with you

9 July 2026 at 21:25

Last year, when we tested out the "Agent Mode" in OpenAI's Atlas web browser, we complained that any automated tasks tended to stop after a few minutes, limiting its usefulness for ongoing or complex tasks. With today's release of ChatGPT Work, OpenAI says it has solved that problem with a new tool that can "stay with a project for hours if needed, and turn a goal into finished work."

The company is challenging users to evaluate ChatGPT Work by "giv[ing] it a task you already know well," such as analyzing a budget or preparing a sales meeting. The company also promises that ChatGPT Work can automate entire workflows, going from customer research to a campaign brief to locally tailored marketing assets, for instance. At the same time, the company stresses that the tool will wait for you to "approve important actions."

ChatGPT Work also integrates Scheduled Tasks, a souped-up version of cron jobs that can "take repetitive tasks off your plate" on a schedule or whenever a monitored event occurs. These tasks can keep going when you're away from your desk and can be monitored from your phone, the company says.

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Β© OpenAI

Received β€” 7 July 2026 ⏭ Ars Technica - All content

Bethesda, id Software reportedly hit hard by Microsoft layoffs

7 July 2026 at 19:52

In announcing plans for 3,200 layoffs across the Xbox division yesterday, CEO Asha Sharma focused on discussing cuts to the Xbox platform team and redundant layers of middle management. Now, though, word is filtering out about significant staffing cuts at remaining Microsoft-owned game developers including id Software and Bethesda.

Apogee and 3D Realms founder Scott Millerβ€”who helped publish some of id's earliest gamesβ€”wrote on social media yesterday of "insider reports" that a majority of id had been laid off, "including most (if not all) coders." And last night, veteran programmer Michael Maynardβ€”whose credits at id Software date back to 2011's Rageβ€”wrote on LinkedIn that he was among the "roughly 50%" of the id team that was let go Monday.

Game Developer cites "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the Doom studio. The first DLC pack for last year's Doom: The Dark Ages launched earlier today.

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Β© id Software

The Nintendo Switch's days are numberedβ€”but what is that number?

7 July 2026 at 18:16

On Monday, Nintendo announced that it will stop selling the original Switch in Europe next February. That decision comes in response to European regulations that will soon require easily replaceable batteries in most consumer electronics. Rather than redesigning multiple original Switch models to comply with that regulation (as it is doing with the Switch 2), Nintendo has decided it will just stop selling the older console in the region.

Those new battery rules won't affect the availability of the Switch outside of Europe, of course. But the move got us wondering how much longer Nintendo might keep selling the 9-year-old Switch now that the Switch 2 is drawing the focus of both the company and the market.

An Ars analysis of Nintendo's recent history (as documented in its annual earnings releases) shows that sales for even the company's bestselling hardware tend to decline to zero after nine years on the market. But the data also shows the Switch being a relatively resilient market force that could sustain its commercial life well into its second decade on the market.

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Β© Getty Images | AFP

Received β€” 6 July 2026 ⏭ Ars Technica - All content

The incredible shrinking Xbox: Five studios, 3,200 employees let go

6 July 2026 at 16:01

Last month, Xbox executives laid out some "hard truths" about Microsoft's struggling gaming division that they said would require a difficult "Xbox reset." This morning, Microsoft revealed the brutal shape of that "reset," announcing plans for 3,200 layoffs and the divestment of five smaller studios that the company has spent years acquiring and shepherding.

Half of those 3,200 layoffs are effective today, new Xbox CEO Asha Sharma wrote, while the other half will come by the end of Microsoft's 2027 fiscal year (which runs through June 30, 2027). CNBC cites "a person familiar with the matter" in reporting that these cuts amount to roughly 20 percent of the Xbox division.

When combined with 1,600 newly announced layoffs across the rest of Microsoft, the company as a whole is letting go of just over 2 percent of its workforce. But The Seattle Times reports that Microsoft's total headcount has remained relatively stable thanks to other hiring.

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Β© Aurich Lawson

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