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TreeSize won't renew perpetual-license support unless users subscribe

21 July 2026 at 15:18

The company behind the disk space analyzer TreeSize has irked some users by no longer offering support or updates for perpetual licenses beyond their maintenance period unless customers subscribe. Further frustration has come from JAM Software's long-standing policy of not providing license keys or installers to TreeSize perpetual license holders after that support period ends.

Since 2025, JAM Software has been transitioning most TreeSize editions to subscription models. Today, it sells perpetual licenses only for personal use, which include 12 months of updates, support, and “downloads of older versions, and your license,” plus the option to extend the support period. TreeSize currently has "no plans to discontinue the sale of perpetual licenses for TreeSize Personal," product manager Hendrik Christ told Ars Technica.

As perpetual-license maintenance periods expire, customers are discovering that extending support now generally requires subscribing to software they already own the right to use.

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Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

15 July 2026 at 22:36

ROCKVILLE, Maryland—Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100° F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of five today organized by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.

Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.

"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."

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Bethesda, id Software reportedly hit hard by Microsoft layoffs

7 July 2026 at 19:52

In announcing plans for 3,200 layoffs across the Xbox division yesterday, CEO Asha Sharma focused on discussing cuts to the Xbox platform team and redundant layers of middle management. Now, though, word is filtering out about significant staffing cuts at remaining Microsoft-owned game developers including id Software and Bethesda.

Apogee and 3D Realms founder Scott Miller—who helped publish some of id's earliest gameswrote on social media yesterday of "insider reports" that a majority of id had been laid off, "including most (if not all) coders." And last night, veteran programmer Michael Maynard—whose credits at id Software date back to 2011's Ragewrote on LinkedIn that he was among the "roughly 50%" of the id team that was let go Monday.

Game Developer cites "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the Doom studio. The first DLC pack for last year's Doom: The Dark Ages launched earlier today.

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