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Ars is looking for a senior technology reporter, and you might be it!

17 July 2026 at 15:52

If you're a skilled writer with outsize technology chops who gets excited by the idea of taking the Ars audience with you as you go hands-on with hardware—all kinds of hardware!—then this position has your name all over it. Plus, you get to have me as your boss, and how could that be anything other than awesome?!

The job

The formal job description and application is right here and has all the specifics and HR stuff, including salary range. The short summary is that we're looking for an experienced writer (where "experience" means "several years of professional work"), who is a technologist first and foremost. We want people who tinker around with tech because they can't not tinker around with tech; that kind of joy tends to leak out into the work, and it's impossible to fake.

Some specifics on the subject matter the job will cover, copied from the job description:

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Wing Commander IV and the FMV future that never quite was

If I had to pick a chunk of the 1990s that feels the most 90s-ish to me, it'd be the two-year stretch between 1996 and 1997. 1996 saw me graduating from high school and starting college; 1997 saw me meeting my future wife and falling in love. While I tried to figure out how to navigate the University of Houston's still mostly pre-digital first-semester registration process (we had to sign up for classes over the phone, with touch-tone buttons, like cavemen!), the larger world kept turning in ways that felt inevitable and good and right. The Cold War was in the rearview mirror—how could we ever have been so worried about nuclear annihilation just a few years before? Russia was a friendly bear presided over by everyone's favorite drunk uncle, and things would obviously keep getting better, right?

Equally obvious, at least according to gaming tastemakers like Ken and Roberta Williams or Chris Roberts, was the idea that computer games from here on would blend together the best of what Hollywood and Silicon Valley had to offer, and the resulting "Silliwood revolution" would blast us forever into the world of fully interactive entertainment. Movies and games would blend together, and neither would be the same ever again! No longer would people sit in theaters just watching movies—audiences would get to choose how the film ended! And on the computer side of things, gone would be the days of lame graphics and clunky hand-drawn art—games would have big-name actors, big-budget sets, and huge special effects!

Screenshot of the "Grand Assembly" chamber from WC4's ending The "Grand Assembly" chamber is one of the major setpieces constructed for <em>Wing Commander IV's</em> filming (on film!). Credit: Origin Systems/EA

And if 1996–1997 was the high water-mark of the 90s for me, then the game that most matched that high water-mark was Wing Commander IV: The Price of Chris Roberts Having Full Creative Control—erm, I mean, Wing Commander IV: The Price of Freedom.

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© GOG/Origin Systems/EA

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