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Judge dismisses Chegg and Penske antitrust lawsuits targeting Google AI search

1 October 2026 at 20:11

In a setback for publishers worried about the effects of AI search, a US federal judge has dismissed lawsuits filed by Chegg and Penske Media against Google. The companies accused Google of antitrust violations in products like AI overviews, which have led to decreasing traffic at numerous sites. However, US District Judge Amit Mehta has ruled that Google's conduct is not illegal under antitrust law.

The lawsuits were filed in 2025, and Google requested a dismissal earlier this year. Chegg, an education and learning platform, claimed in its lawsuit that Google illegally scraped its educational content. This allowed Gemini models to essentially recreate that content and reduce the site's traffic. Penske, which owns publications like Rolling Stone and Variety, filed a similar case that alleged lost traffic. Specifically, the publisher claimed it was unfair that sites indexed for organic search would also have their content harvested for AI answers, with no way to opt out.

These arguments did not sway the judge, who noted that Google's implicit agreement with websites is not legally relevant. "Plaintiffs have pleaded only that they have an ‘expectation’ that Google will send them search ​traffic if they make their content available for free," wrote Mehta. "But an expectation is not an agreement. It is simply how a general search engine works."

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© Ryan Whitwam

With most information hidden, the game Stratego had stumped AI—until now

1 October 2026 at 16:28

Deep Blue took down Garry Kasparov at chess in 1997, AlphaGo beat Lee Sedol at Go in 2016, and poker bots have been beating professionals for years. But one classic game called Stratego held out. Even DeepMind, with its exceptional budget, couldn't build a machine that reliably beat the best human players.

Now, a team of researchers from Carnegie Mellon, MIT, New York University, and Stanford University has done it. Their AI, called Ataraxos, beat Pim Niemeijer, arguably the best Stratego player of all time, 15 games to one, with four draws. And it took just 16 GPUs and a few thousand dollars to train it.

Hidden armies

In Stratego, each player gets 40 pieces representing military ranks, from a marshal down to a spy, plus bombs and a flag. You win by capturing the opponent's flag. Your opponent knows where your pieces are, but not what they are. Identities are revealed only when two pieces collide in battle—the weaker one is removed, and the identity of the winner is revealed. That makes Stratego an imperfect-information game, just like poker, which computers cracked years ago. “There's something super distinctive about Stratego, which is that it is a massive amount of hidden information that unfolds over a very long time scale,” said Eugene Vinitsky, a researcher at NYU and co-author of the study.

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