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Epic says its new vibe-coded Epic Games Launcher is faster than Steam

14 October 2026 at 21:15

Nearly eight years after Epic took on Steam with its own Game Store and launcher, the Fortnite maker is deploying a new tool to give it an edge over Valve: vibe coding.

In announcing the new publicly available "Preview" build of its Epic Games Launcher, Epic writes that "programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look." And while that might sound a little tongue-in-cheek, Epic Games Store General Manager and VP Martin Keely told PC Gamer that the team "started from scratch" and used AI as "a tool to write and review new features and new capabilities from the ground up in a different tech stack than what we had previously." The goal, Keely said, was to "look at functionality that existed [in the current Epic Games Launcher] and [say] we want to replicate that, but not the code itself."

Speaking to IGN, Keely clarified that using AI to code the new Launcher "made us more efficient and allowed a small team to rewrite the code base and be able to launch it faster across platforms, support Windows and Mac, and we're going to have a Linux version as well."

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Β© Epic

Legendary FPS level designer Richard "Levelord" Gray dies at 68

14 October 2026 at 16:02

Prolific first-person shooter level designer Richard "Levelord" Gray died Monday at the age of 68, based on reports shared on social media by Apogee Entertainment yesterday. He had "dealt with cancer on and off for a while now," according to former colleague Joe Siegler.

After studying computer engineering in the '80s and tinkering on some early games in COBOL, Gray broke into the industry at the age of 35 in 1994 with the launch of GrayDoom, a set of four maps for the then-new Doom that were widely shared on CompuServe and beyond. The work attracted the attention of Q Studios' Nick Newhard, who contracted Gray to work on level design for the late '90s cult classic Blood.

Gray was subsequently hired by 3D Realms, where he said he was given free rein in designing "half the levels" for Duke Nukem 3D. There, he was also responsible for the famous, signed "You're Not Supposed to Be Here" easter egg, which players could find only by using cheats to explore outside of the usual confines of the map.

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Β© Apogee Entertainment

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